Shadow of the Eternals Alive Again

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Why is it a shame? If there is annihilation the videogame earth has enough of, it'south 3rd person action adventures.

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jamotide: Why is it a shame? If there is anything the videogame world has enough of, it'southward third person activeness adventures.

B-just... information technology had boobs?

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jamotide: Why is it a shame? If there is annihilation the videogame world has plenty of, it'southward third person action adventures.

It had David Hayter in information technology, now that he won't exist on MGS5 (hither'south to hoping it's simply a prank), we need him in every bit many games equally nosotros tin can get.

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jamotide: Why is it a shame? If in that location is anything the videogame world has enough of, information technology's 3rd person action adventures.

It had dead people in it. We see expressionless people. Repeatedly.

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*stares over at the Gamecube on his gaming system rack with Eternal Darkness sitting on a nearby shelf...*

>.>

I suppose I always did go for the more than obscure and lesser known titles out at that place. I popped in Eternal Darkness earlier I played my showtime Resident Evil :D

And it's a shame Shadow of the Eternals couldn't make information technology. I didn't pledge on their starting time run but I gave information technology a pledge for the 2nd since it did claim to be DRM-free, but I'm not certain I'd pledge once more unless I knew it was really being made (though that might not happen now).

Post edited September 29, 2013 by JinseiNGC224

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jamotide: Why is it a shame? If there is anything the videogame globe has enough of, it'south 3rd person action adventures.

I don't think trying to group "third person action adventures" together is meaningful. The video game world has very few games like Eternal Darkness,

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RedRagan: Information technology had dead people in information technology. We run into dead people. Repeatedly.

I run into dead people.

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What I want to come across is a Kickstarter for a Resident Evil 1-3 manner horror game. Static prerendered environments, the same "raise gun with button" gainsay and movement organisation, the "door opening with black groundwork" transitions between rooms, item chests, express grapheme inventory, scarce ammo and resource, Ink Ribbon and Typewriter save arrangement (or something like it), item puzzles. I really miss real survival horror like early on RE.

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As much equally I loved Eternal Darkness, I simply didn't trust Dyack plenty to give him any money in advance. I suspect a lot of others felt the same and that this is the reason for the two failed Kickstarters.

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colganspeausell.blogspot.com

Source: https://www.gog.com/forum/general_archive/shadow_of_the_eternals_kickstarter_fails_again/page2

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